Sunday, March 21, 2010

Sunday, March 7, 2010

"Computer Vision for Artists and Designers" by Golan Levin

This is a useful paper that talks about some of the ways computers can use algorithms to "see," or at least track, moving objects. It clearly explains several different methods of computer vision, such as detecting motion and detecting presence, as well as explaining how the computer can make sense of the interactions that happen once it has detected the object.

"KQED interview of Natalie Jeremijenko"

It was very interesting to learn about the 100 trees project and see how Natalie is experimenting with the way different environments can affect trees that are genetically the same. When I hear the words "interactive environment," I usually think of a man-made environment, something mechanistic or virtual that immediately changes. But watching this video reminded me that there are also environments that change slowly that are still interactive.

http://kqed02.streamguys.us/anon.kqed/spark/nataliejer.m4v

Interactive Art from WIkipedia

This article has a nice description of what constitutes interactive art, stressing the fact that interactive art is a "responsive environment," meaning that the viewer affects the environment rather than merely watching and environment that changes. It was also interesting to learn that there were pieces of interactive art made in the 1920's.

http://en.wikipedia.org/wiki/Interactive_art

Full resolution of the nine photos stiched together

"Top 15 Criteria That Define Interactive or New Media Art"

Near Future Lab's Top 15 Criteria for interactive art is a rather amusing short article that highlights some of the ways you know that your art is in fact interactive. I have had experience with numbers fifteen and fourteen, "15. It doesn’t work. 14. It doesn’t work because you couldn’t get a hold of a 220-to-110 volt converter/110-to-220 volt converter/PAL-to-NTSC/NTSC-to-PAL scan converter/serial-to-usb adapter/”dongle” of any sort..and the town you’re in is simply not the kind of place that has/cares about such things."

And it seems as though there is a number seven for almost any type of art regardless of the medium, "7. Someone in your audience wearing a Crumpler bag, slinging a fancy digital SLR and/or standing with their arms folded smugly says, “Yeah..yeah, I could’ve done that too..c’mon dude..some Perlin Noise? And Processing/Ruby-on-Rails/AJAX/Blue LEDs/MaxMSP/An Infrared Camera/Lots of Free Time/etc.? Pfft..It’s so easy…”"


http://www.nearfuturelaboratory.com/2008/09/05/top-15-criteria-define-interactive-or-new-media-art/

Processing code for concentric circles using "while"


size(400,400);
smooth();
background(255);

int i = 0;
float y = 300;
float x = 300;
while(i < 150) {
ellipseMode(CENTER);
ellipse(200,200,x,y);
x = x - 30;
y = y - 30;
i = i + 15;
}

--I am currently having trouble making the interactive code work.